KRAFTON Gamescom 2026 just gave players their clearest look yet at what comes after PUBG. At its third straight Media Day in Cologne, the Korean publisher lined up five unannounced or newly detailed titles.
The lineup was used to answer a question fans have been asking for years, what does KRAFTON actually want to be once battle royale stops being the whole story.
Table of contents
- What happened at KRAFTON Media Day 2026
- The five krafton upcoming games shown at gamescom
- NO LAW hands players a lawless city and no script
- Project ZETA throws out the MOBA rulebook
- Age Twisters makes co-op play a family story
- TARAE: The Unbound trades Western dark fantasy for Eastern myth
- PUBG: DED.NET sends the franchise to 1996 Cascadia
- Why this matters for Indian PUBG and BGMI players
What happened at KRAFTON Media Day 2026
KRAFTON held its Media Day at gamescom in Germany on August 27, its third consecutive year running the event. The pitch this time was less about a single game and more about a publishing philosophy, connecting bold creative ideas from different studios into franchises built to last.
Taeseok Jang, Head of Global Publishing and the PUBG franchise at KRAFTON, opened the session by looking back at nearly a decade of PUBG. He reflected on what the journey taught the company about keeping players around for the long run.

He put it simply: “Creating games that are remembered for years is difficult, and it takes time.”
That framing set up the rest of the presentation, where five studio heads took turns walking through very different projects that all report back to the same idea, give creators room to build strange things and let players shape what happens next.
The five krafton upcoming games shown at gamescom
| Game | Studio | Genre | What Makes It Different |
|---|---|---|---|
| NO LAW | Neon Giant | Open-world FPS RPG | Player choices reshape the city of Port Desire in real time |
| Project ZETA | NIRVANANA | Multi-team Tactical Arena | Four teams of three, no traditional MOBA lanes |
| Age Twisters | Piccolo Studio | Co-op adventure | Two players control a grandfather and granddaughter across life stages |
| TARAE: The Unbound | Boundary | Dark fantasy action RPG | Built on Buddhist reincarnation and karma instead of Western myth |
| PUBG: DED.NET | PUBG STUDIOS | Roguelite survival | Set in 1996 Cascadia, moves past classic battle royale |
NO LAW hands players a lawless city and no script
Claes af Buren, CEO of Neon Giant, introduced NO LAW as an immersive open-world FPS RPG set in Port Desire, a city with no rules to speak of. The studio is building the world on modern Unreal Engine tools.
The goal is to make every choice, fight, and side path genuinely branch instead of funneling players back to one outcome. If you have played a game where the map felt alive but the story still railroaded you, this is Neon Giant’s attempt to fix that.
Project ZETA throws out the MOBA rulebook
Namseok Kim, CEO of NIRVANANA, presented Project ZETA as a Multi-team Tactical Arena, a term the studio coined for what it is building. Instead of two teams slowly pushing lanes, four squads of three drop straight into objective fights from the opening seconds.
NIRVANANA is testing the format with its community globally before locking anything down, which means the version shown at gamescom will likely keep changing.
Age Twisters makes co-op play a family story
Piccolo Studio co-founders Jordi Ministral and Alexis Corominas walked through Age Twisters, a two-player co-op adventure following a grandfather and his granddaughter across four different stages of life.
Their abilities and even their dialogue shift as the story moves through time, turning generational gaps into an actual gameplay mechanic rather than just a plot point. It fits Piccolo’s decade-long habit of building games that land emotionally first.
TARAE: The Unbound trades Western dark fantasy for Eastern myth
Inyoung Koo, CEO of Boundary, unveiled TARAE: The Unbound, an action RPG rooted in the Buddhist cycle of reincarnation and karma rather than the medieval Europe setting most dark fantasy games default to.
East Asian mythology and aesthetics run through its classes, combat, and story, giving the genre a look and structure that Western studios rarely attempt.
PUBG: DED.NET sends the franchise to 1996 Cascadia
Dave Curd, Creative Director at PUBG STUDIOS, closed the showcase with PUBG: DED.NET, a new title that keeps the survival instincts of PUBG: BATTLEGROUNDS but drops the classic battle royale structure entirely.
The setting is Cascadia in 1996, styled after the Pacific Northwest of the era, and runs are shaped as roguelite sessions where every choice carries into the next attempt. It is the boldest departure the PUBG name has taken since launch.
Why this matters for Indian PUBG and BGMI players
None of these five titles have India release dates yet, but the timing is worth noting. KRAFTON India’s own flagship, BATTLEGROUNDS MOBILE INDIA, has crossed 260 million downloads.
The company has already put over 250 million dollars into Indian gaming and esports since 2021 through ventures like the KRAFTON India Unicorn Growth Fund. A publisher investing this heavily in the region rarely leaves it out of a global rollout for long.
Until then, if you are gearing up for longer sessions across BGMI or other live titles while waiting on this new lineup, a decent headset and controller go a long way.
| Gear | Why You Need It |
|---|---|
| Gaming headset with mic | Clear callouts matter more in team-based formats like Project ZETA |
| Wireless gaming controller | Useful for co-op titles like Age Twisters on PC |
| Gaming mouse | Precision aim helps in open-world shooters such as NO LAW |
All five games will be playable on the show floor through gamescom 2026, which runs from August 26 to August 30 in Cologne. KRAFTON’s booth is in Hall 9 at Koelnmesse, with hands-on sessions for visitors across the full run. More details are available on KRAFTON’s official gamescom page.
